How to make it work

SGPROBOX

A SWINGURU SOFTWARE

Swinguru applies the fundamentals of artificial intelligence, computer vision, and body motion capture to help coaches and athletes see what the human eye cannot see. Our innovative wireless, markerless, and sensorless software-based platform collects, analyzes and displays human motion data in real-time, raising both the understanding and improvement possibilities of movement in sports to whole new levels.

Swinguru offers three editions of its cutting-edge swing analyzers: Swinguru Pro (Golf), My Swinguru (Golf), and Swinguru Hitting. Our license plans start at $169/year and are available for a 1-year, 2-year, and 3-year durations, as well as a lifetime duration.

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XBOX ONE KINECT SENSOR

The combination of a Microsoft Kinect camera with Swinguru’s cutting edge swing analyzers allow you to locate more than 20 joint positions, record motion in 2D and 3D, and provide instant body motion feedback at unprecedented levels of accuracy.

Swinguru’s suite of software-based swing analyzers are designed to work with a Kinect for Xbox One camera which is available on our online store for $99. In addition, you will need the Kinect for Windows Adapter.

Get the camera    Get the adapter

3DCAMERA

MicrosoftSoft

A MICROSOFT WINDOWS COMPUTER

Swinguru software-based solutions are designed to work on a Windows-based PC. We recommend using Windows 8.1 (64 bit) or Windows 10. See hardware specifications here below for more details.

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Hardware specifications

Make sure that your PC meets or exceeds the minimum system requirements stipulated  below in order to get the best results from Swinguru.

Need help to verify if your PC meets the minimum system requirements? We’re always here for you! Just send us your computer make and model at info@swinguru.com and we’ll let you know if you’re good to go!

Specifications My Swinguru Swinguru Pro
Operating System Windows 8.1 (64 bit), Windows 10 Windows 8.1 (64 bit), Windows 10
Processor Intel Core I5 and above (64bit) Intel Core i7 (64bit) - recommended
Intel Core i5 (min 16GB RAM) (64bit)
Memory 8GB RAM
16GB* RAM preferably
8GB RAM (Kinect only)
16GB* RAM preferably (minimum if High Speed Camera)
* configuration with 8 + 8 GB RAM (2 modules)
is better than 1 module of 16 GB RAM
Hard Disk Drive 1TB Hard Drive
100GB available on C Drive
1TB Hard Drive
100GB available on C Drive
Graphic Card NVDIA graphic card preferably
Direct X11 compatible.
Other brands may work as well
It should be above 1200 points for optimal performance
NVDIA graphic card preferably, GTX 1050 and above
Direct X11 compatible.
Other brands may work as well
It should be above 1600 points for optimal performance
USB Port USB 3.0 (at least one) USB 3.0 (at least two)

Recommended Swinguru Station Setup

MOBILE & EASY TO USE

The Swinguru Station (see here) is the next generation of the 3D swing analysis booth.
It’s mobile, allowing you to easily move around so that both right and left-handed players can use the same setup to save time.

This solution also includes the Kinect mounted on a tripod. The tripod allows you to access the swinging area without having to put the tv or pc in danger of getting hit.

This is very common with baseball and softball for soft toss or live hitting in cage.
Just keep the station outside the cage and the Kinect and tripod in the cage.

The tripod mount also allows you to move easily for right or left-handed players so that you don’t have to move the tv cart or pc.

In order to work with a two camera setup we recommend an A/B switch.

Obviously the camera can also be mounted to a wall or shelf permanently.

 

PLAYERS LOVE TO SEE AND INTERACT WITH SWINGURU BECAUSE IT’S ALL ABOUT THEIR SWING!

General setup instructions

Camera placement

  • The camera should be placed at the player’s hip height, between 70-100 cm (2’11”- 3’4”) off the ground.
  • Center the sensor horizontally in front of the user to be captured.
  • Place the sensor on a tripod or flat, stable surface, away from any edges.
  • Make sure the front of the sensor is not obstructed by power cords, computer cables, or other solid objects. Move the camera as close to the edge as possible, so its view isn’t blocked by the stand itself.
  • The Kinect requires a large rectangular space free of obstacles in front of it.
    We suggest a space of 10 feet by 
six feet in front of the Kinect sensor.
    Remove unnecessary furniture like tables, chairs…
  • Make sure the Kinect sensor is in a well-ventilated space and its vents are not covered.
  • Do not place the sensor on a vibrating surface.

Lighting conditions - Indoor & outdoor use

  • Swinguru with Kinect for Windows v2 can be used indoor or outdoor under specific circumstances.
  • The Kinect is remarkably flexible in terms of operability under various lighting conditions. That’s not to say that there aren’t things you can do to help it out a bit, of course. Your enemies in this case are direct sun light and halogen light. Try to avoid having either direct sun light or halogen light on the players while in play, and obviously don’t shine light directly onto the sensor itself.
  • Kinect works best in dim, but not dark, conditions, with even lighting throughout.
  • Lighting conditions may have an impact on the working of some functionalities.
  • For 2D make sure the scene is properly lit, with sufficient light for the camera take the highest quality images.

Camera distances

  • The recommended distance between the user and the camera is around 200-280 cm (6’7” – 9’2”) but consider the distances as theoretical and may be adapted following your studio/room settings.
    This distance should not exceed 300cm (10ft).
  • The sensor should be able to capture the entire body.
    Check if you can see your whole body (head and feet) in 2D view within the blue frame.

Clothing tips

  • Tight fitting clothing recommended. Really, just try not to wear shapeless or baggy clothing – the Kinect sensor relies on being able to pick out limbs and joints, so don’t wear anything that obscures your shape.
  • Favor clothes with light and vivid colors. Avoid dark or black clothing and specific materials (technical garments) that absorb light.
  • Hair tied back, but not up.

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